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mudcrabs

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  1. Really? Hmm... As much as I like the work that's being done on the game there's plenty that should have been accounted for in hindsight.
  2. Maybe they should include the 3D models with the modding utilities to aid in this sort of thing.
  3. I think making them look like highlighters would be a really cool way to make the bars fit the theme IMO.
  4. This is like old, old RTS level technology. Basically parts of the sprites would be on a purple gradient and the game renders the purple as some other color that the user defines. They could potentially use purple for the suit and lime green for the skin areas, so that different suit + skin colors could be used.
  5. Well, I mean the frames could have a special colour gradient inherited from the model that allows the user to define the color of the suit.
  6. They don't have the ability to set a custom colour colour in their palettes?
  7. With regards to female and ethnic soldiers, it seems like that problem could have been avoidable if a Sim City 4 style rendering technology were used: http://i.imgur.com/vJ960.jpg I'm not sure if this is currently being used or not at the moment, or how much performance it would save for Xenonauts, but there you go. Having been part of the SC4 mod scene, these things can get really really complex.
  8. Will we be able to set a color for our organization so we can potentially set up base in the USSR and wear red, etc? If not we should.
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