Xenonauts 1 is a success even with the engine flaws and non-finished aspect on details over original UFO. This is very important point.
So if something works, don't break it policy, is very important but mostly ignored thing. When the developers goes to next games, they want to "change" things to have something "different" then the first one. Many developers lost their ways for this reason and even they created one legendary product, they failed so badly at second. The biggest example was SOTS 2 in my entire life. I still cry sometimes.. MOO 3 could be a nice old example too.
Is "having a fully functional, 3D supported, all the missing parts added, good coded and fully mod support Xenonauts 1" bad as Xenonauts 2? I would say a big "NO" here. Xenonauts done it's job as a original UFO clone with every bit of soul. People wanted it and you win. There are tons of openXcom fans out there, only Xenonauts missed the exact point to be become the ultimate clone because of the limits you got.. money, engine, planning.. If you succeed to finish what you start with Xenonauts 1, this game could be the best turn based game of the year..
As i read all the reviews and steam and the forums who does not like Xenonauts,
- the biggest (%90) reason is the ground combat bugs about LOS, shooting, bullets passing by objects, grenades falling to the feet, not able to picking from corners, as short ground combat bugs because of engine. A proper ground combat will give you already tons of buyers.
-then some linear, a bit boring at late game progress, which you will handle it with some more stuff probably like random missions without UFO landing, different weapon types with different roles, more resistance/damage type combinations to make more tactical approach, different ammo types for weapons, a simple skill system or armors with different tactical things.
-Missing things like alien containment, different melee weapons, different sized more scary real aliens,very shallow alive alien capturing research line from original UFO.
-Animations and graphics are a bit dull and lifeless, which is already handled.. and btw add some idle animations to the maps too.. maybe some lights.. breaking walls with animations.. you got what i mean.
So i am saying this from the beginning. I am sure that you will improve all the Xenonauts experience even you finish what you missed at first game at next game. I hear some crazy ideas here but this game does not need crazy different ideas. It needs to be working as intended without bugs which can kill your tactical experience and to have the missing parts. All of the XCom players are happy to go to the crush side with a lame slow chopper.. So no need to change it with a teleporter or rocket, as an example.
I think most of us can see that how beautiful that SS is with the new game engine and old lovely UI. I see everything at a nice panel there but the new UI u use at demos is everywhere.. I need to look every part of the screen to get my needed info.. why? This is not a android game. Everybody got at least 15'' monitors so you don't need huge UI all over the sides of the game. The old one is practical, useful, simple, not confusing. I like all the UI's of the X-1. We just added some more things with Solver and it became perfect.
But please give this Xenonauts a proper name like X-Com.. give them a flag.. a symbol.. it's so important to connect the player and it's soldiers..
This game will be my 2. pre-order.. I pre-ordered SOTS 2 before and i thought, if a dev made a game like SOTS 1, they can't make a disaster with a 2. game.. but they did. So after that, you will be the next one, i trust in gaming sector. I would give as much as i can without thinking what to get.