Jump to content

Eisfunke

Members
  • Posts

    22
  • Joined

  • Last visited

Reputation

10 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Holy... wow. Really beautiful. Love your work. Can't wait for your tiles!
  2. Karry, please keep this friendly, there's no reason to curse. Well, for the engineers or the scientists there is a number that shows how many are due to arrive, but not for the soldiers, that's kind of a shame, yes. You're right, that's annoying. If any of the community coders sees this, is that fixable? IIRC, you can throw over obstacles if the conditions are right, but I would have to check that. If not, again, if one of the community coders reads this, is this changable? As you already redid the LOS engine? You can. Select a soldier, open the inventory screen, and in the upper left edge, there it is.
  3. Well, it should be possible to make a larger dropship with a bigger grid in aircraft view and more tiles in GC, shouldn't it? Once you find the time to make that configurable I'm imagining a mod with a huge dropship usable only for a new mission type, the big battle where you fire a lot of rookies (or your better soldiers if you're feeling lucky) against a lot of aliens trying to overrun you. (I mean that I would try to do that myself, of course, I'm not requesting that if anyone thought that)
  4. Would it theoratically be possible to extend the UI so that it could handle a single dropship with more soldiers?
  5. Apart from the balance question, now I'm interested whether it would be possible without major code changes? If it is, it could be a great possibility for modders to add a completely new mission type. I'm imagining something like a large-scale trench warfare battle in a desert with two dozens of rookies to sacrifice... But the GC engine can only handle 16 soldiers, doesn't it?
  6. Love them, especially the rifle with the new place for the battery. Now it looks more like an actual an assault rifle Will install them as soon as I play again. Well, the background on my pictures is not foggy, it is the same ice landscape that is on the background of my avatar and "Eis" in "Eisfunke" is german for "ice".
  7. Wow, I'm impressed! Both the tiles and the weapons are nice work. Small but mighty variations like shown in your first post would certainly help to break up the battlefield. While I think that every weapon should be modifiable by itself, like I'm doing it currently, once I'm ready with my edits and UfoTubby is okay with it, we could put them in one thread for consistency and easier finding.
  8. So. First thing I did was simply removing that igniter-thingy on front of the torch, so it looks less like a flamethrower and more like a machine gun. Maybe that's already enough. Secondly, as I wanted to have a normal gun used from the shoulder (to keep consistent with the combat sprites) I attempted to include the torch's drum into the caster. Then I added the reflex sight again and some notches to make it look less linear. What do you think? Is it too much?
  9. Great idea, thanks! I totally forgot that one. I think I'm going to cross it over with the old caster image a bit. Hopefully I will manage something good-looking.
  10. You're welcome and don't worry, it's not my first language too. Well, the caster turned out to be more difficult than I expected it to be. What I originally planned to do looked terrible, so now I not only removed the sight, but also the whole top structure. However, now I'm worried it is too sleek... I would love some feedback or suggestions on this prototype before I add some more decorations and bundle it or rework it if you don't like it.
  11. Sorry for the delay, I was on a trip for the last two weeks. Thanks! I quite like the pistol as it is, but I might try to make it sleeker too. As I'm back now, I hope to be able to release the caster this weekend. It should be assets/mods/eisfunke C, just as with other modular mods. I changed the OP to make it more clear. While that works, it is unnecessary as I already prepared it for the modular mod manager. E.g. you don't need to create a modinfo.xml as there already is one (that is if you downloaded the V2). If all that doesn't work, just do it like you would without the CE and copy the contents of the Eisfunke X folder into assets, so that gui and gui/weapon and weapon merge. (In that case you should backup your assets) By the way, I used Gimp to make these. I use it for all image editing/creating affairs as it is open-source and can do pretty much everything. If you are beginner or don't need all every shenanigans Gimp offers, I recommend Paint.NET as it is far easier to use and also less heavy.
  12. Firstly, thank you, guys! Glad you like it. Agreed, so I used that version to finish the carbine, now also with 4 versions, two with iron sights, 2 with reflex sight, and put it in the OP. Enjoy!
  13. So, I opened a new thread for my versions of the Plasma Weapons. Click here. You can get the rifle with the new scope there. Also, I made a version of the carbine with a reflex sight, as Sovereign suggested, for you to discuss before I add it to the collection.
  14. Inspired by mentatt76 (see here) I made "reworks" of some of the plasma weapons. Some of them looked really bulky and cumbersome in my opinion. I resolved this by removing the scopes on the rifle and the carbine and replacing them with sleeker versions - the caster is in the works. Rifle HD Version Versions Version A Removed scope. Added notches where the scope's mounting was. Added iron sights. Version B (Eisfunke's choice) Removed scope. Added notches where the scope's mounting was. Added iron sights. Removed the cover over the battery. Version C (Community's choice) Removed scope. Added notches where the scope's mounting was. Added the carbine's less bulky scope. Version D Removed scope. Added notches where the scope's mounting was. Added the carbine's less bulky scope. Removed the cover over the battery. Changelog V1: First Release V2: Added Version C and D. Added X:CE compatibility. Download & Installation Download the zipfile. Unzip it. Decide which version you want (Eisfunke A, B, C or D). If you use X:CE 0.26+: Just the folder you want into /assets/mods/ (so that it is /assets/mods/Eisfunke X). If you already have a Eisfunke version, allow any merges and overwrites. If you don't use X:CE: Put the contents of the Eisfunke X folder into /assets/ (So that /Eisfunke X/gui merges with /assets/gui). Allow any merges and overwrites. [ATTACH]5417[/ATTACH] Carbine HD Version Versions Version A Removed scope. Adusted the position of the notches on the barrel. Added iron sights. Version B Removed scope. Adusted the position of the notches on the barrel. Added iron sights. Removed the cover over the battery. Version C Removed scope. Adusted the position of the notches on the barrel. Added a retextured version of the Alien Sniper Rifle's front scope as reflex sight. Version D (Eisfunke's choice) Removed scope. Adusted the position of the notches on the barrel. Added a retextured version of the Alien Sniper Rifle's front scope as reflex sight. Removed the cover over the battery. Changelog V1: First Release V2: Adjusted the iron sights (Thanks to Kitten for the advice!). Added Version C and D. Added X:CE compatibility. Download & Installation Download the zipfile. Unzip it. Decide which version you want (Eisfunke A, B, C or D). If you use X:CE 0.26+: Just the folder you want into /assets/mods/ (so that it is /assets/mods/Eisfunke X). If you already have a Eisfunke version, allow any merges and overwrites. If you don't use X:CE: Put the contents of the Eisfunke X folder into /assets/ (So that /Eisfunke X/gui merges with /assets/gui). Allow any merges and overwrites. [ATTACH]5424[/ATTACH] Caster Following soon... Enjoy! SleekPlasmaRifle-V2.zip SleekPlasmaCarbine-V2.zip SleekPlasmaRifle-V2.zip SleekPlasmaCarbine-V2.zip
  15. Before I start making the other sprites, is this version of the carbine's iron sights okay? Or should I change the positions/sizes again? Edit: Version with smaller rear sight. Which one do you prefer? Edit2: New version of the rifle, with the scope from the carbine. What do you think?
×
×
  • Create New...