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		<title>Xenonauts Forums - General Xenonauts Discussion</title>
		<link>http://www.goldhawkinteractive.com/forums/</link>
		<description>General discussion and questions related to Xenonauts and its development.</description>
		<language>en</language>
		<lastBuildDate>Sat, 25 May 2013 23:49:13 GMT</lastBuildDate>
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			<title>Xenonauts Forums - General Xenonauts Discussion</title>
			<link>http://www.goldhawkinteractive.com/forums/</link>
		</image>
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			<title>question about granate and suggestion for medikit</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5163-question-about-granate-and-suggestion-for-medikit?goto=newpost</link>
			<pubDate>Thu, 23 May 2013 11:27:42 GMT</pubDate>
			<description>Grenates  do not override any obstacle it is a bug? 
 
it is annoying to treat a soldier click at least 5 times per soldier, perhaps it would be...</description>
			<content:encoded><![CDATA[<div>Grenates  do not override any obstacle it is a bug?<br />
<br />
it is annoying to treat a soldier click at least 5 times per soldier, perhaps it would be better with a click removing most TU</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>mitrida</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5163-question-about-granate-and-suggestion-for-medikit</guid>
		</item>
		<item>
			<title>Thread for removed content from alpha/beta that can be modded back into the game</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5153-Thread-for-removed-content-from-alpha-beta-that-can-be-modded-back-into-the-game?goto=newpost</link>
			<pubDate>Wed, 22 May 2013 07:59:51 GMT</pubDate>
			<description><![CDATA[So I've been thinking, there's a lot of interesting stuff that at this point isn't clear if it will make the final cut or not and at least some of it...]]></description>
			<content:encoded><![CDATA[<div>So I've been thinking, there's a lot of interesting stuff that at this point isn't clear if it will make the final cut or not and at least some of it seems like a real damn shame to me. So I thought it might prove to be useful to create a tracking list for all the contents that has been slashed out of the game but could remain in the assets directory for possible future modding. This would make this thread different from <a href="http://www.goldhawkinteractive.com/forums/showthread.php/3904-Unofficial-Hub-Xenonauts-Rejected-Wish-List-%28for-record%29" target="_blank"> this one</a> in the fact that it deals with stuff thats in the game, only incomplete and not completely kicked out of the game (like the example of the Russian ballistic weapons).<br />
<br />
Warning: SPOILERS FROM THIS POINT ON<br />
<div>
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        <div class="spoiler" style="display: none;"><div style="border: 1px solid ;"><br />
So here it goes:<br />
<br />
<b>Aircraft</b><br />
Marauder<br />
<br />
<b>Armor</b><br />
Colossus tier 4 heavy armor<br />
<br />
<b>Vehicles</b><br />
Warrior tank<br />
Archangel tank<br />
Terrapin Mecha<br />
<br />
<b>Weapons</b><br />
Flame thrower<br />
Plasma Torch<br />
Alien Flame Thrower<br />
<br />
<b>UFOs</b><br />
Dreadnought<br />
<br />
<b>Aliens</b><br />
Scuttler (this one seems to have been scratched out completely from day 1, but its name is still in the assets so i'm guessing that Chris and his team might have more on this in their archived dev versions)<br />
</div></div>
    </div>
</div><br />
If I forgot anything else, feel free to add it. Hope this gives ideas for some relatively easy mods for the game's future when its released :cool:</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>raziel1981</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5153-Thread-for-removed-content-from-alpha-beta-that-can-be-modded-back-into-the-game</guid>
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			<title><![CDATA[Ranking & Charlie crew]]></title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5150-Ranking-Charlie-crew?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 09:39:58 GMT</pubDate>
			<description>Since version 18.5 I can finally play some missions although I still have frequent  crashes to desktop at end of missions or when I try to save the...</description>
			<content:encoded><![CDATA[<div>Since version 18.5 I can finally play some missions although I still have frequent  crashes to desktop at end of missions or when I try to save the game.<br />
The game looks pretty good but what  I don’t like at all is the fact that all soldiers are very easily and fast  promoted  to commanders  within a couple of missions. I don’t want to fight with a crew of commanders which is completely unrealistic and would spoil a lot of the fun for me.<br />
Is it not possible to restrict promotion based on the number of soldiers like in x-com apocalypse, e;g  1 cpl  for 4 soldiers; 1 sgt for 4 cpl….<br />
Also Charlie crew should be raised to 12 again because with terror missions 6+tank is much too low.<br />
<br />
I still hope that there will be a history list on my soldiers, also the KIA ones.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Wolverik</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5150-Ranking-Charlie-crew</guid>
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			<title>Purchasing Vehicles?</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5142-Purchasing-Vehicles?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 20:39:20 GMT</pubDate>
			<description><![CDATA[How does one purchase vehicles? The manual says to click on the empty vehicle slot, but that doesn't seem to work for me. Now that there's not...]]></description>
			<content:encoded><![CDATA[<div>How does one purchase vehicles? The manual says to click on the empty vehicle slot, but that doesn't seem to work for me. Now that there's not starting vehicles I feel a lot more naked going into battle.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>AdamBlackbird</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5142-Purchasing-Vehicles</guid>
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		<item>
			<title>Turning off FoW?</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5123-Turning-off-FoW?goto=newpost</link>
			<pubDate>Sat, 18 May 2013 23:17:25 GMT</pubDate>
			<description><![CDATA[Tried searching "Fog of war", but the words are too short.  SO apologies if this gets asked and answered all the time. 
 
Is there any way to disable...]]></description>
			<content:encoded><![CDATA[<div>Tried searching &quot;Fog of war&quot;, but the words are too short.  SO apologies if this gets asked and answered all the time.<br />
<br />
Is there any way to disable to FoW?  I've been playing with Lightgemini's sight mod and I really like being able to see most of the map.  What I don't like is mowing down the poor aliens from a distance.  I know I could mess with weapon ranges or accuracy, but what I'd probably want to do is change the drop-off after the optimum range is exceeded, and that's hardcoded.<br />
<br />
So turning sight ranges back and FoW off might be a compromise.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Bromley86</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5123-Turning-off-FoW</guid>
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			<title>Crash Problems...</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5112-Crash-Problems?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 16:01:23 GMT</pubDate>
			<description><![CDATA[So anyone got these crash problems I'm getting?I remember in v 13...v 14 and so on...Even in V 18.4 I would get this strange triple combat music when...]]></description>
			<content:encoded><![CDATA[<div>So anyone got these crash problems I'm getting?I remember in v 13...v 14 and so on...Even in V 18.4 I would get this strange triple combat music when I'm in combat with my three fighters vs 3 of the aliens fighters.Basically what would happen is...Battle start,triple music starts,combat goes normal after that...Crash...Anyone know anything about this...<br />
<br />
Also with the v 18.5 I'm getting another problem...Like I was excited to try out this v for the white tile glitch...but.<br />
I loaded the game...I did ready my units up... bought what I needed then went Into my first mission.Everything went allright about half of the mission I think.Didn't encounter any bugs...Then all of the sudden...POP.CTD.<br />
I was like Ok...I'll just load up the game up again and load the mission from the start.Everything went like it originally did...including the crash...After that I didn't load up the game till yet...And I'm not sure if I want to load it up if this thing is gonna keep popping up...I mean I don't to save the game every minute just to be sure I don't lose progress...</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>MisterLock</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5112-Crash-Problems</guid>
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			<title>Aliens should hide, hold up, Barricade themselves in the UFO</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5083-Aliens-should-hide-hold-up-Barricade-themselves-in-the-UFO?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 20:25:53 GMT</pubDate>
			<description>I have recently started playing the beta, briefly 18.3 now 18.5, and whether it is bug or intended on crash sites most of the remaining aliens will...</description>
			<content:encoded><![CDATA[<div>I have recently started playing the beta, briefly 18.3 now 18.5, and whether it is bug or intended on crash sites most of the remaining aliens will run out of the crashed UFO into the open when my troops approach the UFO.<br />
Now when I play the original xcom I have many fond memories of having to plan how to breach the ufos knowing aliens <br />
were hiding inside waiting for me<br />
I would have troops do stackups on the doors and use grenades of different kinds before rushing into the ufo; it was for me one of the tense moments on every ufo mission because of how dangerous entering them was.<br />
<br />
Now after awhile I did learn that if you waited long enough the game let the aliens see you and they would come running out the door which could be easily exploited.<br />
But I was just thinking it might be worth looking into maybe having some aliens stay inside and hide behind cover and <br />
just plan to ambush you.<br />
Currently in this build they ether run out at you or they sit at the end of the ufo in the open staring at the door or even worse staring at the other door.<br />
I just want xenonauts to have fun but challenging UFO entries.<br />
<br />
Note I have only played a month and a half into my current game so I have not gotten to the bigger ufos.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Fatbooboo</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5083-Aliens-should-hide-hold-up-Barricade-themselves-in-the-UFO</guid>
		</item>
		<item>
			<title>Chris - Problem with Goldhawk website/forums, timeouts.</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5079-Chris-Problem-with-Goldhawk-website-forums-timeouts?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 17:09:27 GMT</pubDate>
			<description><![CDATA[Chris - The last month or two I've had a lot of problems with time outs trying to access the website.  It appears to be intermittent, but regular. ...]]></description>
			<content:encoded><![CDATA[<div>Chris - The last month or two I've had a lot of problems with time outs trying to access the website.  It appears to be intermittent, but regular.  I'm pretty sure it is something in the Goldhawk or Goldhawk ISP side as the problem has occurred on multiple computers and multiple ISP's on my end.  I just thought I'd make you aware.  I don't know your infrastructure, but one place to consider is heavy remote access to the server that does your website during work hours.  The problem seems to be the worst in the morning here in the Pacific time zone.  That's about seven or eight hours behind you guys in England.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>StellarRat</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5079-Chris-Problem-with-Goldhawk-website-forums-timeouts</guid>
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		<item>
			<title><![CDATA[[Ground Combat] Centering of map is annoying]]></title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5058-Ground-Combat-Centering-of-map-is-annoying?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 18:45:20 GMT</pubDate>
			<description>Is it just me? I click the numbers for a soldier or press 1-8 and the map centers around the selected soldier. But very often e.g. the soldiers are...</description>
			<content:encoded><![CDATA[<div>Is it just me? I click the numbers for a soldier or press 1-8 and the map centers around the selected soldier. But very often e.g. the soldiers are to the left and I want to see the right side.<br />
And I click the numbers because I know &quot;2 is the sniper&quot;...<br />
So I wish there was the option to turn off the auto centering and to have a dedicated hotkey for centering, or centering only if soldier is out of visible area...</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>centiles</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5058-Ground-Combat-Centering-of-map-is-annoying</guid>
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			<title>Soldier ranks</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5045-Soldier-ranks?goto=newpost</link>
			<pubDate>Tue, 14 May 2013 10:06:21 GMT</pubDate>
			<description>Are soldier ranks good for anything?</description>
			<content:encoded><![CDATA[<div>Are soldier ranks good for anything?</div>

]]></content:encoded>
			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>janprusak</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5045-Soldier-ranks</guid>
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			<title>ALMOST bought XCOM:EU today...</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5025-ALMOST-bought-XCOM-EU-today?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 20:05:00 GMT</pubDate>
			<description><![CDATA[It's on sale on Steam, and I had been eagerly awaiting it... but today, I was reading several reviews of how the tactics have been really dumbed...]]></description>
			<content:encoded><![CDATA[<div>It's on sale on Steam, and I had been eagerly awaiting it... but today, I was reading several reviews of how the tactics have been really dumbed down, and that the game is very linear, and the maps are not random in any way... and suddenly, I found myself going from eagerly wanting it, to  taking it off my list.<br />
<br />
Still looks really nice, and I love the atmosphere... I hope I'm not going to regret passing it up (...it's $13!).<br />
<br />
Certainly a huge range of opinions on it... with the pro reviewers going crazy for it, and several gamers bashing it for being dumbed down, linear and short.  Replayability and randomness are things I insist on, so that news was disappointing, to say the least...<br />
<br />
Instead, I'm waiting on Xenonauts to hit Steam.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>ladlon</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5025-ALMOST-bought-XCOM-EU-today</guid>
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			<title><![CDATA[What happened to 'Crashed' UFO sprites?]]></title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5011-What-happened-to-Crashed-UFO-sprites?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 00:23:13 GMT</pubDate>
			<description>I just started back playing Xenonauts, (started in V14.1), and was curious to notice that when you go to a crash site, there is no longer the awesome...</description>
			<content:encoded><![CDATA[<div>I just started back playing Xenonauts, (started in V14.1), and was curious to notice that when you go to a crash site, there is no longer the awesome trail of rubble and dirt like it actually crashed. I've also noticed a lack of the old suburban areas. Is it that they were removed? Or am i just not seeing them?<br />
<br />
Sorry if this a s re-post!</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Daringunicorn</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5011-What-happened-to-Crashed-UFO-sprites</guid>
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			<title>Desura and Me</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/5003-Desura-and-Me?goto=newpost</link>
			<pubDate>Sun, 12 May 2013 15:50:03 GMT</pubDate>
			<description><![CDATA[So i've been reading a few posts here and there and i'm having issue that should have fixed in 18.3 or 18.4. (Like not being able to see inside...]]></description>
			<content:encoded><![CDATA[<div>So i've been reading a few posts here and there and i'm having issue that should have fixed in 18.3 or 18.4. (Like not being able to see inside crashed ship. Sometimes in big building like the big mall. Half the time anyways.)<br />
<br />
Is it just desura breaking the game?<br />
<br />
I've bought and downloaded the game few days ago, 18.4 was already out. I've verified the game 5 times and reinstalled the game once.<br />
<br />
Did the bug come back for everyone or im just victim of desura handing out random builds?<br />
<br />
I can't play the game for 30 min without a severe bug or 2 hours without a game breaking bug (like losing all my cash trying to build the second vehicle, or air battle simply... breaking)?<br />
<br />
Basically, i'm asking if there is something more i can do, or if thats the current state of the game?<br />
<br />
EDIT: Just noticed the launcher says v18 HF1 4April, is that relevant? My enemies do barrel rolls so i assume this mean i got 18.4 HF1, or should i just ignore this?</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Virosa</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/5003-Desura-and-Me</guid>
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			<title><![CDATA[Difficulty levels & v18.4]]></title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/4941-Difficulty-levels-v18-4?goto=newpost</link>
			<pubDate>Wed, 08 May 2013 22:18:41 GMT</pubDate>
			<description><![CDATA[I believe that v18.3 there wasn't any difference between the difficulty levels in terms of the AI opponent etc.  Is that the case with v18.4?]]></description>
			<content:encoded><![CDATA[<div>I believe that v18.3 there wasn't any difference between the difficulty levels in terms of the AI opponent etc.  Is that the case with v18.4?</div>

]]></content:encoded>
			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Bromley86</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/4941-Difficulty-levels-v18-4</guid>
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			<title>Combat Flinch</title>
			<link>http://www.goldhawkinteractive.com/forums/showthread.php/4932-Combat-Flinch?goto=newpost</link>
			<pubDate>Wed, 08 May 2013 14:41:33 GMT</pubDate>
			<description>Was playing on the laptop on the couch next to the wife last night when SHE noticed I was wincing every time I took incoming fire from unseen...</description>
			<content:encoded><![CDATA[<div>Was playing on the laptop on the couch next to the wife last night when SHE noticed I was wincing every time I took incoming fire from unseen enemies. I didn't notice until she pointed it out and I had a pretty good laugh. Only other game that ever made me do that was the original X-COM. Well done, and thank you, Goldhawk.</div>

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			<category domain="http://www.goldhawkinteractive.com/forums/forumdisplay.php/6-General-Xenonauts-Discussion">General Xenonauts Discussion</category>
			<dc:creator>Dresarian</dc:creator>
			<guid isPermaLink="true">http://www.goldhawkinteractive.com/forums/showthread.php/4932-Combat-Flinch</guid>
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