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View Full Version : There will be Dust, Jungle and Snow Maps? maybe with sound?



shuuk
12-23-2011, 12:22
i hope so :)
what about a light sound in a background?
jungle sounds like this (http://www.youtube.com/watch?v=anwtJ9EOF-M&feature=related) and on a snowmap we can hear footsteps when a soldier is moving like this (http://www.soundjay.com/footsteps/sounds/walking-in-snow-1.mp3)?

this brings a bit more life to the maps.

its just an idea :)

thank you

RotGtIE
12-23-2011, 13:37
Ambiance has the trouble of not mixing well with background music - it's generally a one-or-the-other issue, and the way things are now, it's looking like we're going the BGM route.

Although jungle ambiance always adds a fun Predator/MGS3 spin on things.

Maybe an option to choose a toggle between ambiance and BGM in-game? Or just use the creepy-alien BGM for more significant missions like urban areas and base assault/defense missions, while using ambiance for low-intensity missions out in the boonies? Sounds neat.

Chris
12-23-2011, 19:04
There will be desert maps for sure and tundra maps (ie. Siberia etc) are likely. Jungle maps would be a bit harder and is unlikely. Vegetation is difficult to do well.

Assoonasitis
12-23-2011, 19:27
Not to mention horrible visibility on jungle maps would make them a nightmare on Iron Man difficulty.

Sathra
12-24-2011, 02:53
That's very true. Will miss being able to set a whole map on fire with a small number of explosives though.

anotherdevil
12-24-2011, 04:18
turn it to glass? Would be nice of Chris to put in glass tiles, just for you Sathra...

Aleksi
12-24-2011, 15:09
Ambiance has the trouble of not mixing well with background music - it's generally a one-or-the-other issue, and the way things are now, it's looking like we're going the BGM route.

Although jungle ambiance always adds a fun Predator/MGS3 spin on things.

Maybe an option to choose a toggle between ambiance and BGM in-game? Or just use the creepy-alien BGM for more significant missions like urban areas and base assault/defense missions, while using ambiance for low-intensity missions out in the boonies? Sounds neat.

I can tell you that the night missions will have creepy sfx/music. Its not music like in the day time, but more likely distant sounds, and pads. Diablo 2 like in the Xenonauts world. You could have some processed wind sounds, etc... Still in construction though. I have 4 finished tunes for this part of the game. But, since its not tested yet, we ought to see if it works well.

lyosha
12-26-2011, 07:56
Oh please add jungle maps! No need for them to be a tangled maze of vegetation, just a number of one-piece "islands" of destructible obstacles, and some "hedge rows" in between.

They managed to do this in original game, after all.

Again, Predator and such.

shuuk
12-26-2011, 14:31
hmm and what about a beach map mal :P
like a florida mission with sand and water and a ufo in the middle :S

anotherdevil
12-26-2011, 18:33
oh and we could have one where the UFO has landed in the middle of a fair, and you have to ride the ferris wheel to get to the UFO...

But seriously, there'll be plenty of fun, awesome, relevant maps, don't you worry! Just look at the effort put into the industrial tile set

Sathra
12-27-2011, 01:44
Actually, a beach or coastal map would be pretty cool. Waterfront fair would be awesome :D

anotherdevil
12-27-2011, 21:54
Damn right it would be =p

shuuk
12-28-2011, 17:10
yep terror mission on the titanic :)

lyosha
12-29-2011, 08:13
yep terror mission on the titanic :)

Just no more TFTD stuff, please!! Those ships were terribly boring.

anotherdevil
12-29-2011, 09:16
ha ha I think it's safe to assume that multi-staged missions like those in TFTD wont be making it back in. There are enough haters on the forums that should any type of multi-staged mission make it in, changes to make it more enjoyable will be employed

Sathra
01-01-2012, 10:06
They weren't hard, just boring.

Still would like some coastal maps. Then set them on fire.