View Full Version : [V8.4.1 - Geoscape] - CTD on load after return from succesfull ground combat.
There is a bug that doesnt allow to load game after I finished the mission.
Basically it crashes the game on load or soon after.
As for the mission:
- I didnt use hunter
- two soldiers were wounded
- played on veteran lv
- didnt pickup any alien stuff on my sodiers
- killed all on mission
- used only rifles, shotguns, precision rifles, pistol
If I load a save I did after the mission (when chinook is still airbourne) then it loads but the mission I finished is still there and when I land at the base it crashes.
If I load a save I did after return to base then it crashes on load.
up, Its a known bug when you load a saved game with the chinook is on it way back to base with casualties.
hopefully it will be fixed soon, but for now just wait till your chinook is back at base before saving. :)
I did that.
"If I load a save I did after return to base then it crashes on load." Tells about this case.
darn my eyes, I really should read the fine print; (sorry about that)
okay, I just ran a test and yep i found the same problem. got some men wounded in a mission and then i made 3 saves;
1: On the way back
2: Back at base
3: for the hell of it I decided to make another after going into base view looking at the solider and then saved
but then I loaded save 3 and,
yup tested 3 times all in different ways. no matter what, if a save is made after viewing wounded soldiers the game will crash on load.
Thank you Laien for pointing this out :)
i'll have to be more careful about my saves from now
(And my reading skills) :confused:
Hmmm. I hope this is fixed in the build tomorrow, but we'll see. We've fixed one of the bugs relating to wounded soldiers (they'd recover and not be assigned any armour, so the game would crash when it tried to view them) and hopefully it's the same one.
For me it crashes even after chinook docks to base and i dont look at the wounded soldiers.
1. finish mission (had wounded soldiers)
2. return to base
4. try to load saved game = crash
Also I may found another bug:
If I stun alien with baton he is not counted as captured and probably counts as escaped ? In the final game there will be probably alien containment facility so this dont happen, still it shouldnt count as escaped. I will have to check this again...
They shouldn't do that anymore (they used to be counted as 'escaped'). Every time I've caught one in the current build its been listed as 'destroyed'.
They shouldn't do that anymore (they used to be counted as 'escaped'. Every time I've caught one in the current build its been listed as 'destroyed'.
I'm not 100% on this, but I believe they count as both.
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