- How we could implement manual kneeling
- How experience is awarded
- Implementing manual kneeling (part 2)
- Flamethrower Mechanics
- Training Summary
- Configurable equipment loadouts and role badges
- Ground Combat Interface Refinements
- Unit selection cycling via the mouse wheel
- Breaking enemies out of cover.
- Real-Time Replays
- Psionic mechanics and balance
- FAQ - Frequently Asked Questions
- Mounted weapons, prone, dropship defenses and some other junk from me.
- Numeric keys controlling passage of time
- "Tactical marker" placement & related functions
- Recruiting soldiers and other personnel
- Soldiers gaining experience, increasing stats
- Getting attached to your soldiers.
- Return of the dead solider! (another one for the nice to have list)
- 'UFO Detected' Window
- OSX Version?
- Formations/Scripted Deployment
- Dropships
- Reserving AP's
- Initial Vision on Tactical Map, Advanced Sensors, etc...
- Artillery/Transport Ship Support
- Higher Rank Soldiers Bolster Morale
- Military ranks
- Backblast.
- Cover at corners
- Customizable soldier "roles"
- Human tech upgrades ?
- Turn screens
- Base Defense
- Will There Be Changes To The Global Map?
- unselect fire option
- Alien movement - too jerky...
- Air combat engage over land
- Human Enemies from Alien-Allied Nations
- Customizable initial base layout
- Alien Equipment descriptions
- Ground Combat Intro Stage
- How much work is the sprite animation thing?
- Alien visible button which squadie can see the alien?
- Support for Cyrillic
- Terror Mission Damage
- Alien tactics against increasingly competent Xenonauts forces.
- General V 8.0 Suggestions for improvement.
- Little questions about ambiance sounds...
- Multiplayer mode
- army
- operatives outlook
- Can scintists die during research?
- Shooting through Windows
- A couple of suggestions.
- Implement a Xenowar style AP reserve UI?
- Alien Race Story?
- Ability to select multiple soldiers at the same time
- Can radar distance and travel speed be adjusted to make the geoscape more accurate?
- Simultaneous turns
- Advanced Difficulty Customization
- User interface, fonts, and foreign love
- New mission types suggestions
- 'Target Lost' Alert
- Personnel in transit / Item purchased in transit
- General V8+ Suggestions for improvement.
- Possibly add a progress screen when loading ground combat from Geoscape?
- V8.2 Items
- [V8.2 Main Menu] Checkboxes hard to click
- Sending dropship unto a crash site - keeps selecting aircraft annoyance
- Two things
- A couple of suggestions/bugs?
- Reaction Fire question
- Arme blanche
- M.I.B. in Xcom
- [Ground Combat UI] - Weapon targeting/selection improvements.
- Storing equipment in transports
- [v8.2 training question]
- Advertisment through Youtube!
- Pre-UFO Research Options Thoughts
- Inventory UI...AP & General Swapping of Gear
- [Ground Combat] Showing AP cost for firing in the bottom-left window.
- Threat Indicator in Ground Combat
- Improving the graphical representation of Soldier Stats
- Ability to abort a mission
- Variable Maintenance Costs
- Modular weapons
- Cost of Aircraft and other balancing
- The Ability to Redirect Aircraft who are low on fuel
- Next tier transports and cover system
- Any Eta for a Build with Multilanguage?
- Alien Beam Weapon
- Civilian Extraction
- Energy Shields
- The final fight in a big UFO?
- Zooming
- Air Combat: Engage after clicking Disengage?
- 85HZ refresh rate
- There will be Dust, Jungle and Snow Maps? maybe with sound?
- Custom suit/official color?
- Battle log during ground combat.
- Some suggestions regarding aircraft and the geoscape
- Aircraft status indicators?
- Saving Action Points
- Allies
- 100.000s of sprites; why not realtime render?
- Thought on soldier training.
- Impressions & Suggestions
- Selling Acquired Alien Stuff
- two inventory-related thingies
- [Research] Why do aliens mutilate cows, draw cropcircles and abduct rednecks?
- My thoughts after playing a few games
- Geoscape Events
- V8.4 Thoughts
- Why Doesn't Goldhawk Have Google Plus Button?
- How Difficulty Levels Could Work
- Difficulty Level Avatar Rank
- Any chance of implementing camo armor in this game?
- Cut it's wings off.
- Night Combat
- Jet fuel?
- Font
- Scenarios
- Early Game Aircraft Suggestion
- Base Design
- Is there going to be any melee attacks or knifes?
- Will Throwing be implemented?
- 3D World Geoscape
- Using the Cold War geopolitical setting
- Should there be a a tutorial of sorts?
- The Ability to Display the Hotkey Number Above Soldiers (May Already be in the Game)
- [Suggestion]Fog Of War cosmetic polish.
- Automatic Ground Combat
- Combing the map for the final aliens in ground missions
- my thoughts
- Texture/Sound Upgrades
- If you run out of fuel while tailing, splash them first!
- [Suggestion] Scoping the battlefield
- Slings for quicker access to grenades
- Option to play one off strategic missions
- Weapon AP Costs
- Font size
- idea for bace combat evac
- my Ideas
- Indoctrination
- Strategic Map View Zoom
- Fuel Gauge
- No mind control or blaster launchers?
- [SUGGESTION - combat] Visible line of fire
- Randomize Starting Placements On Air Combat Map
- Multi-level missions
- [Suggestion] Modify selection curson in combat
- Air combat looks familiar
- Research tree
- [REQUEST] Unit Visibility Arc
- Minimum ages for combat experiences
- Rival factions
- mg sweeping?
- Certifications
- [SUGGESTION] The Muton race, or whatever is going to be called
- facial expression art
- The Air Combat Screen
- Progress with alien AI ?
- UFO crash site
- UFO icon on geoscape
- No grounded/landed UFO??
- [REQUEST] Lab/Workshop Events
- Fog Of War in Battle
- Just Round the Corner
- [ REQ ] Motion Scaner
- expanding foam grenade
- Farmyard tileset
- Arcade elements/flavour
- Mind Control [For Humans]
- [ v 8.9 ] Reaction fire using machine gun
- Squad leader
- First Impressions & Questions
- [Weapon] High Explosive
- Different types of shotgun ammo
- Traits
- Destroyed vehicles disappear in the fog of war
- UI and other things
- Abduction missions
- [ request ] one click removal equipment
- Requested Features
- Smoke grenade
- Some suggestions [V8.9]
- [ Suggestion ] UFO landed / crash site - aliens behavior
- Save/Overwrite Games
- transfer my soldiers
- Request for in-depth keyboard control
- [ Suggestion ] Terror site?
- Rescue Mission
- a better way to recruit
- Blaster Launcher
- "Spherical" Geoscape? X-Com nostalgia.
- [ Suggestion ] Escape button from Ground Battle?
- Field of View
- First impressions
- Funding Meeting
- Containing Civilians
- Air Combat - Randomise which fighter the alien ship will attack
- Driver and pilot xp and workshop repairing destroyed equipment.
- Infinite Terran Weapons
- Medikits and Time Value
- Tactical Combat Suggestion; Headshot/Critical shot
- Initial Base Layout
- ¿Multiplayer Patch?
- Tactical Combat usability thoughts [v9]
- |Regional & Seasonal Weather| & |Terrain Bonuses|
- Leavable Paths
- [suggestion] Inventory size change
- My old concept of making an xcom remake
- Manual download (please split the file)
- Option to continue playing
- Joining a tailing interceptor
- First impressions and suggestions
- Area around delivery vehicle should not go dark
- Improve Aircraft Ranges
- Variety in "human" weapon types or "we don't all use the M16"
- Night Vision, Gun Accessories, etc.
- Alien Virus
- Pilot conversations and other speach in game
- Tactical Map See-Through Wall Toggle or Map Rotation Option
- | Q.R.F. Feature |
- Geoscape - Add Seasonal Changes Of Light.
- Customizing Soldier Backgrounds?
- Base Testing Mode
- Only Aircombat
- UFO Aftermath Redux
- Three minor suggestions
- A few suggestions, smoother FOV, weapon modulariy and more
- combat info log
- Make save names not case sensitive
- Hunter Turret Variant Possibilities
- Various Camo Paint Jobs for the Hunter
- Nazi officer onboard of alien battleship
- Amount (not difficulty) of ground combat
- Amount, not difficulty, of ground combat
- TU reservation with less clicking and better feedback
- Less storage micromanagement
- Base building space - or digging a Basement
- Dual weilding pistols/ uzis
- soldiers experience level/ rank and alien base
- Chokepoints in base
- Stun/ concosion granandes and non lethal weaponry
- Consequences for waiting before attacking downed UFOs and terror missions?
- I suggest more special/scripted missions
- Alien color variety, bloodtracks and more With pictures!
- Early game alien activity, funding, etc