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  1. How we could implement manual kneeling
  2. How experience is awarded
  3. Implementing manual kneeling (part 2)
  4. Flamethrower Mechanics
  5. Training Summary
  6. Configurable equipment loadouts and role badges
  7. Ground Combat Interface Refinements
  8. Unit selection cycling via the mouse wheel
  9. Breaking enemies out of cover.
  10. Real-Time Replays
  11. Psionic mechanics and balance
  12. FAQ - Frequently Asked Questions
  13. Mounted weapons, prone, dropship defenses and some other junk from me.
  14. Numeric keys controlling passage of time
  15. "Tactical marker" placement & related functions
  16. Recruiting soldiers and other personnel
  17. Soldiers gaining experience, increasing stats
  18. Getting attached to your soldiers.
  19. Return of the dead solider! (another one for the nice to have list)
  20. 'UFO Detected' Window
  21. OSX Version?
  22. Formations/Scripted Deployment
  23. Dropships
  24. Reserving AP's
  25. Initial Vision on Tactical Map, Advanced Sensors, etc...
  26. Artillery/Transport Ship Support
  27. Higher Rank Soldiers Bolster Morale
  28. Military ranks
  29. Backblast.
  30. Cover at corners
  31. Customizable soldier "roles"
  32. Human tech upgrades ?
  33. Turn screens
  34. Base Defense
  35. Will There Be Changes To The Global Map?
  36. unselect fire option
  37. Alien movement - too jerky...
  38. Air combat engage over land
  39. Human Enemies from Alien-Allied Nations
  40. Customizable initial base layout
  41. Alien Equipment descriptions
  42. Ground Combat Intro Stage
  43. How much work is the sprite animation thing?
  44. Alien visible button which squadie can see the alien?
  45. Support for Cyrillic
  46. Terror Mission Damage
  47. Alien tactics against increasingly competent Xenonauts forces.
  48. General V 8.0 Suggestions for improvement.
  49. Little questions about ambiance sounds...
  50. Multiplayer mode
  51. army
  52. operatives outlook
  53. Can scintists die during research?
  54. Shooting through Windows
  55. A couple of suggestions.
  56. Implement a Xenowar style AP reserve UI?
  57. Alien Race Story?
  58. Ability to select multiple soldiers at the same time
  59. Can radar distance and travel speed be adjusted to make the geoscape more accurate?
  60. Simultaneous turns
  61. Advanced Difficulty Customization
  62. User interface, fonts, and foreign love
  63. New mission types suggestions
  64. 'Target Lost' Alert
  65. Personnel in transit / Item purchased in transit
  66. General V8+ Suggestions for improvement.
  67. Possibly add a progress screen when loading ground combat from Geoscape?
  68. V8.2 Items
  69. [V8.2 Main Menu] Checkboxes hard to click
  70. Sending dropship unto a crash site - keeps selecting aircraft annoyance
  71. Two things
  72. A couple of suggestions/bugs?
  73. Reaction Fire question
  74. Arme blanche
  75. M.I.B. in Xcom
  76. [Ground Combat UI] - Weapon targeting/selection improvements.
  77. Storing equipment in transports
  78. [v8.2 training question]
  79. Advertisment through Youtube!
  80. Pre-UFO Research Options Thoughts
  81. Inventory UI...AP & General Swapping of Gear
  82. [Ground Combat] Showing AP cost for firing in the bottom-left window.
  83. Threat Indicator in Ground Combat
  84. Improving the graphical representation of Soldier Stats
  85. Ability to abort a mission
  86. Variable Maintenance Costs
  87. Modular weapons
  88. Cost of Aircraft and other balancing
  89. The Ability to Redirect Aircraft who are low on fuel
  90. Next tier transports and cover system
  91. Any Eta for a Build with Multilanguage?
  92. Alien Beam Weapon
  93. Civilian Extraction
  94. Energy Shields
  95. The final fight in a big UFO?
  96. Zooming
  97. Air Combat: Engage after clicking Disengage?
  98. 85HZ refresh rate
  99. There will be Dust, Jungle and Snow Maps? maybe with sound?
  100. Custom suit/official color?
  101. Battle log during ground combat.
  102. Some suggestions regarding aircraft and the geoscape
  103. Aircraft status indicators?
  104. Saving Action Points
  105. Allies
  106. 100.000s of sprites; why not realtime render?
  107. Thought on soldier training.
  108. Impressions & Suggestions
  109. Selling Acquired Alien Stuff
  110. two inventory-related thingies
  111. [Research] Why do aliens mutilate cows, draw cropcircles and abduct rednecks?
  112. My thoughts after playing a few games
  113. Geoscape Events
  114. V8.4 Thoughts
  115. Why Doesn't Goldhawk Have Google Plus Button?
  116. How Difficulty Levels Could Work
  117. Difficulty Level Avatar Rank
  118. Any chance of implementing camo armor in this game?
  119. Cut it's wings off.
  120. Night Combat
  121. Jet fuel?
  122. Font
  123. Scenarios
  124. Early Game Aircraft Suggestion
  125. Base Design
  126. Is there going to be any melee attacks or knifes?
  127. Will Throwing be implemented?
  128. 3D World Geoscape
  129. Using the Cold War geopolitical setting
  130. Should there be a a tutorial of sorts?
  131. The Ability to Display the Hotkey Number Above Soldiers (May Already be in the Game)
  132. [Suggestion]Fog Of War cosmetic polish.
  133. Automatic Ground Combat
  134. Combing the map for the final aliens in ground missions
  135. my thoughts
  136. Texture/Sound Upgrades
  137. If you run out of fuel while tailing, splash them first!
  138. [Suggestion] Scoping the battlefield
  139. Slings for quicker access to grenades
  140. Option to play one off strategic missions
  141. Weapon AP Costs
  142. Font size
  143. idea for bace combat evac
  144. my Ideas
  145. Indoctrination
  146. Strategic Map View Zoom
  147. Fuel Gauge
  148. No mind control or blaster launchers?
  149. [SUGGESTION - combat] Visible line of fire
  150. Randomize Starting Placements On Air Combat Map
  151. Multi-level missions
  152. [Suggestion] Modify selection curson in combat
  153. Air combat looks familiar
  154. Research tree
  155. [REQUEST] Unit Visibility Arc
  156. Minimum ages for combat experiences
  157. Rival factions
  158. mg sweeping?
  159. Certifications
  160. [SUGGESTION] The Muton race, or whatever is going to be called
  161. facial expression art
  162. The Air Combat Screen
  163. Progress with alien AI ?
  164. UFO crash site
  165. UFO icon on geoscape
  166. No grounded/landed UFO??
  167. [REQUEST] Lab/Workshop Events
  168. Fog Of War in Battle
  169. Just Round the Corner
  170. [ REQ ] Motion Scaner
  171. expanding foam grenade
  172. Farmyard tileset
  173. Arcade elements/flavour
  174. Mind Control [For Humans]
  175. [ v 8.9 ] Reaction fire using machine gun
  176. Squad leader
  177. First Impressions & Questions
  178. [Weapon] High Explosive
  179. Different types of shotgun ammo
  180. Traits
  181. Destroyed vehicles disappear in the fog of war
  182. UI and other things
  183. Abduction missions
  184. [ request ] one click removal equipment
  185. Requested Features
  186. Smoke grenade
  187. Some suggestions [V8.9]
  188. [ Suggestion ] UFO landed / crash site - aliens behavior
  189. Save/Overwrite Games
  190. transfer my soldiers
  191. Request for in-depth keyboard control
  192. [ Suggestion ] Terror site?
  193. Rescue Mission
  194. a better way to recruit
  195. Blaster Launcher
  196. "Spherical" Geoscape? X-Com nostalgia.
  197. [ Suggestion ] Escape button from Ground Battle?
  198. Field of View
  199. First impressions
  200. Funding Meeting
  201. Containing Civilians
  202. Air Combat - Randomise which fighter the alien ship will attack
  203. Driver and pilot xp and workshop repairing destroyed equipment.
  204. Infinite Terran Weapons
  205. Medikits and Time Value
  206. Tactical Combat Suggestion; Headshot/Critical shot
  207. Initial Base Layout
  208. ¿Multiplayer Patch?
  209. Tactical Combat usability thoughts [v9]
  210. |Regional & Seasonal Weather| & |Terrain Bonuses|
  211. Leavable Paths
  212. [suggestion] Inventory size change
  213. My old concept of making an xcom remake
  214. Manual download (please split the file)
  215. Option to continue playing
  216. Joining a tailing interceptor
  217. First impressions and suggestions
  218. Area around delivery vehicle should not go dark
  219. Improve Aircraft Ranges
  220. Variety in "human" weapon types or "we don't all use the M16"
  221. Night Vision, Gun Accessories, etc.
  222. Alien Virus
  223. Pilot conversations and other speach in game
  224. Tactical Map See-Through Wall Toggle or Map Rotation Option
  225. | Q.R.F. Feature |
  226. Geoscape - Add Seasonal Changes Of Light.
  227. Customizing Soldier Backgrounds?
  228. Base Testing Mode
  229. Only Aircombat
  230. UFO Aftermath Redux
  231. Three minor suggestions
  232. A few suggestions, smoother FOV, weapon modulariy and more
  233. combat info log
  234. Make save names not case sensitive
  235. Hunter Turret Variant Possibilities
  236. Various Camo Paint Jobs for the Hunter
  237. Nazi officer onboard of alien battleship
  238. Amount (not difficulty) of ground combat
  239. Amount, not difficulty, of ground combat
  240. TU reservation with less clicking and better feedback
  241. Less storage micromanagement
  242. Base building space - or digging a Basement
  243. Dual weilding pistols/ uzis
  244. soldiers experience level/ rank and alien base
  245. Chokepoints in base
  246. Stun/ concosion granandes and non lethal weaponry
  247. Consequences for waiting before attacking downed UFOs and terror missions?
  248. I suggest more special/scripted missions
  249. Alien color variety, bloodtracks and more With pictures!
  250. Early game alien activity, funding, etc