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  1. Modding: Engine Support Wishlist
  2. [V8.4] Modding the Machinegun's ClipSize for 5 Bursts
  3. [V8.5] Weapon Balance Mod V1.0
  4. [V8.5] ANZAC soldiers
  5. Weapon Editor - The Quartermaster's Armory
  6. [v8.61] Israeli Soldiers (Need Help With Names)
  7. Iron Sky
  8. Cursors in 3D
  9. Xtended Soldiers Backgrounds
  10. Modding Team
  11. New Face Mod needs Blank Face for Xenonauts Infantry Models
  12. Aircraft file - question about it
  13. [MOD ] More aggressive fighter
  14. v9.31 - unable to modify xml files
  15. Hunter with primary and secondary weapons (Rocket Launcher/ .50 Cal Machinegun)
  16. 9.4 Fix for xenonauts using weapons.
  17. Making new soldiers not suck (need help)
  18. [V9.5.1 - Adding Heavy Fighter and Bomber weapons]
  19. Adding items
  20. development of the visual tree!
  21. Soviet Weapons
  22. Flashbangs & Fatigue
  23. Adding Armour
  24. TCs anyone?
  25. Potential Geo-political Mod
  26. Modding the story/ final battle
  27. Female mod
  28. Playable drone test
  29. Smoke grenade and flare launchers for vehicles
  30. Possible female Civilian mod?
  31. Geopolitical Mod
  32. More weapons
  33. How to Add a New Type of Smoke/Gas (Smoke Grenade Example)
  34. Where are Tech Descriptions?
  35. Is it possible to mod the tactical AI?
  36. Toolset?
  37. Is it possible to modify soldier's stats in any way?
  38. Potential Storyline Mod - Coldest War
  39. Tweaking ballistic weapons in build v12 and onward.
  40. Soldier ratios?
  41. New weapon sprites - AKS-74U
  42. All male/all female soldiers
  43. Suggestion: Allienance: Wrath of the Xenonauts
  44. Aircraft Weapon Layouts Question
  45. Adding more scouts and less fightercraft
  46. Xenolith Mod Hosting
  47. My try at adding a new weapon to the current build.
  48. Extended Female Names & Strings
  49. Has anyone had any luck making several types of ammo for a single weapon type?
  50. Additional Events
  51. Where can I find the formula for range vs. accuracy (aka to the to hit chart)
  52. What does "mitigation" mean in the weapon xml?
  53. Buckshot mod for shotgun
  54. Buckshot beta ready
  55. More realistic gunpowder weapons v 1.0
  56. Icon Xenonauts
  57. Is There a Way to Add New Weapons Using the Game Mods Method?
  58. MP5 Images
  59. QM's More Ballistic Weapons Mod
  60. Aircraft loadouts
  61. upgraded solid shell projectiles?
  62. Manufacturing Times
  63. Has any one come up with a good way to keep mods up with version changes?
  64. [REL]Geoscape dark blue water
  65. Save Game editor
  66. Realistic Aircrafts mod v1.0
  67. Replacement Geoscape
  68. I've been trying to work out how "escort chance" is determined...
  69. Will it be possible to mod out air combat?
  70. Window Vaulting mod
  71. Do rocket launchers work with changed magazine sizes?
  72. vehicle gfx
  73. Changing Ranks
  74. JA2-style customization?
  75. a modest proposal
  76. Unlocking Soviet weapons?
  77. Does levelsetup_quickbattle.xml not control quick battles?
  78. Armed civilians mod (crashites only atm)
  79. Double crew
  80. Roles - Alternate Images
  81. LightSpeed(laser weapon projectile speed)
  82. Game Text - Forever getting smaller
  83. Mod Idea USCMC
  84. Creepers pack
  85. Mod List
  86. Messing about with the HeavyWeaponMovePenalty function
  87. Skirmish mode. and Battlescape Weather Effects.
  88. Quickbattle Xenonaut Squad
  89. Mod Request - Helicopter Air Support
  90. Can we mod in faces?
  91. Any idea when the game will be in a state that creating mods would be safe?
  92. Exract .pfp archives
  93. Got my archive question asnwered, now the next logical question...
  94. Revamp of air combat graphics
  95. Using the Accuracy Equation to Modify a Weapon
  96. Questions about the "soldiernames.xml" variables
  97. Tank
  98. Prototype German strings.xml / Prototyp für deutsche strings.xml
  99. Uprated armour types
  100. how do you modify aircraft price?
  101. Editing Money
  102. XML File Balance Mods
  103. [Mod] More Shotguns
  104. More Vision Mod [18.3]
  105. How is the alloy/alenium amount gained from crashes calculated?
  106. Improved Light Scout and Scout Mod [V18.1 HF 2 and 18.3 HF 2]
  107. [Mod] True laser beam
  108. How to create a mod ?
  109. DM_Mod V1 for Build V18.3.1 (Ranks, Role decals, Medal ribbons)
  110. Little mod I whipped up.
  111. erutan's roles icon pack (17 roles woot)
  112. How can I increase alien numbers on the battlescape?
  113. Little Mod V2
  114. WG Mod
  115. Xenonauts configuration files
  116. Little Mod V3
  117. Long Range Mod (another sight mod)
  118. Timelines Geoscape mod
  119. Modifying tiles
  120. Modding problems,possible bugs
  121. XCOM Heavy Cannon goes Xenonauts
  122. [Mod] Special Weapons